Embodied AI Research 具身智能研究
I have joined PokeBot Inc. as a senior scientist. Next plan: Physical AGI :) 我作为资深科学家加入了破壳机器人。下一步计划:物理世界AGI :)
I am a senior scientist at PokeBot, working towards AGI in the physical world. I spent 7 years at ByteDance, where I built a production-level browser-use agent framework, trained LLMs, and invented an MPC-based online bidding system to power ByteDance's multi-billion dollar ad business.
I obtained my Ph.D. in Brain and Cognitive Sciences (BCS) and Laboratory for Information and Decision Systems (LIDS) at MIT advised by Prof. Suvrit Sra. I got my B.S. in Machine Intelligence from Peking University, advised by Prof. Liwei Wang. I had three research internships, two at Facebook AI Research (FAIR) and one at Toyota Technological Institute at Chicago (TTIC).
See below for my representative research projects.
我是破壳机器人(PokeBot)的资深科学家,正在努力实现物理世界AGI。此前,我在字节跳动工作了7年,负责构建生产级的浏览器使用智能体框架,训练大语言模型,研发 MPC 在线竞价系统,以支撑字节跳动数百亿美金的广告业务。
我于 2019 年获得麻省理工学院脑与认知科学 (BCS)和信息与决策系统 (LIDS)博士学位,导师为 Suvrit Sra 教授。我本科毕业于北京大学智能科学系,导师为 王立威 教授。我在 Facebook AI Research (FAIR) 和丰田科技研究所 (TTIC) 进行了三段研究实习。
我的代表性研究项目包括 Mixup, Fixup, Riemannian Optimization 等。
I have joined PokeBot Inc. as a senior scientist. Next plan: Physical AGI :) 我作为资深科学家加入了破壳机器人。下一步计划:物理世界AGI :)
Mixup is a simple yet effective data augmentation technique that improves the generalization and robustness of machine learning models by blending together multiple training examples. It is the most cited data augmentation technique in machine learning. Mixup 是一种能提升机器学习模型泛化能力和鲁棒性的数据增强技术,通过将多个训练样本混合在一起,生成新的训练样本。它简单有效,是机器学习领域引用量最多的数据增强技术。
We prove that normalization modules stabilize the training of residual networks because they avoid the exploding gradient problem in vanilla initialization, and propose a new initialization method that allows for stable and efficient residual learning without normalization. 我们证明了归一化模块稳定了残差网络的训练,是因为它们避免了默认初始化中的梯度爆炸问题。我们根据第一性原理提出了一种新的初始化方法,使得深度残差网络即使没有归一化模块也可以稳定且高效地进行残差学习。
We derive a novel trigonometric inequality for Riemannian manifolds, which is a generalization of "law of cosines" in Euclidean space, and is crucial for the analysis of Riemannian optimization algorithms. The inequality enables us to establish the first-ever iteration complexity bounds for first-order optimization methods on geodesically convex functions. 我们推导出了一个新颖的黎曼流形上的三角不等式,它是欧几里得空间中“余弦定理”的推广,对于分析黎曼优化算法至关重要。该不等式使得我们首次证明了一阶优化方法在黎曼流形上的迭代复杂度上界。